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Socket.IO: Zero-attachment Memory Exhaustion

Exact source revision recorded 23 Oct 2026 15:48:27 UTC. It does not establish the source's current position. Latest evidence.

cve-program · CVE-2026-69185

Published

Socket.IO enables bidirectional and low-latency communication for every platform. Prior to 4.2.7, 3.4.5, and 3.3.6, a specially crafted Socket.IO packet can make the server wait for a large number of binary attachments and buffer them, which can be exploited to make the server run out of memory. This vulnerability is fixed in 4.2.7, 3.4.5, and 3.3.6.

Source published
3 Aug 2026 19:09:10 UTC
Source modified
3 Aug 2026 20:31:54 UTC
Observed here
23 Oct 2026 15:48:27 UTC
Source terms
CVE Program Terms of Use

Original source record · Cite this exact observation · Complete original publisher JSON

This view projects the publisher's source fields for reading; the original JSON retains additional fields and CVE enrichment containers. Attribution: cve-program · CVE Program Terms of Use. Source text is retained; field grouping and change labels are provided by ChangeIntel.

CVSS 3.1 · 7.5 CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H

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Sources read 26 Oct 15:44 UTC · 272 of 272 readable · 270 fully read · documentation 469/469 current