Microsoft Edge: v.144 - New WebGL software backend

Summary

Microsoft Edge, on Windows systems without a physical GPU, will use the Windows Advanced Rasterization Platform (WARP) rasterizer for WebGL workloads. Prior versions use SwiftShader. This scenario is most common associated with headless environments and virtual machines. On non-Windows platforms, a physical GPU will be required for WebGL moving forward.

Status
Launched
General availability target
Jan 2026
Preview target
Not published
Products
Microsoft Edge
Clouds
Worldwide (Standard Multi-Tenant)
Release phases
General Availability
Platforms
Web
Added to the roadmap
14 Nov 2025
Last changed
28 Jan 2026 · 8mo ago
recently changed
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