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Microsoft Edge: v.144 - New WebGL software backend

Microsoft 365 Message Center Archive by Merill Fernando

Summary

Microsoft Edge, on Windows systems without a physical GPU, will use the Windows Advanced Rasterization Platform (WARP) rasterizer for WebGL workloads. Prior versions use SwiftShader. This scenario is most common associated with headless environments and virtual machines. On non-Windows platforms, a physical GPU will be required for WebGL moving forward.

Status
Launched
General availability target
Jan 2026
Preview target
Not published
Clouds
Worldwide (Standard Multi-Tenant)
Release phases
General Availability
Platforms
Web
Source created
14 Nov 2025
Source modified
28 Jan 2026 · 9mo ago
ChangeIntel

An IT change radar: releases, security, known issues, retirements, documentation changes, and service status from public sources. Every item links to supporting evidence; dates and statuses can change after they are read.

Sources read 11 Nov 19:00 UTC · 274 of 275 readable · 273 fully read · documentation 469/469 current