Roadmap ID 527833
Launched
Microsoft Edge: v.144 - New WebGL software backend
Summary
Microsoft Edge, on Windows systems without a physical GPU, will use the Windows Advanced Rasterization Platform (WARP) rasterizer for WebGL workloads. Prior versions use SwiftShader. This scenario is most common associated with headless environments and virtual machines. On non-Windows platforms, a physical GPU will be required for WebGL moving forward.
- Status
- Launched
- General availability target
- Jan 2026
- Preview target
- Not published
- Products
- Microsoft Edge
- Clouds
- Worldwide (Standard Multi-Tenant)
- Release phases
- General Availability
- Platforms
- Web
- Added to the roadmap
- 14 Nov 2025
- Last changed
- 28 Jan 2026 · 8mo ago