Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the ima…
Exact source revision recorded 23 Oct 2026 15:48:27 UTC. It does not establish the source's current position. Latest evidence.
cve-program · CVE-2026-110734
PublishedGodot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
- Source published
- 14 Oct 2026 15:36:08 UTC
- Source modified
- 15 Oct 2026 16:08:05 UTC
- Observed here
- 23 Oct 2026 15:48:27 UTC
- Source terms
- CVE Program Terms of Use
Original source record · Cite this exact observation · Complete original publisher JSON
This view projects the publisher's source fields for reading; the original JSON retains additional fields and CVE enrichment containers. Attribution: cve-program · CVE Program Terms of Use. Source text is retained; field grouping and change labels are provided by ChangeIntel.
CVSS 3.1 · 2.5 CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N