Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the ima…
Exact source revision recorded 24 Oct 2026 01:48:37 UTC. It does not establish the source's current position. Latest evidence.
Each citation identifies one complete source statement. Source modification dates and the time this installation observed them are distinct. Latest history includes records historically associated by source identifiers; a removed alias is not a current equivalence claim. Exact citations show that source record's own earlier observations. Failed reads and unchanged polls do not rewrite history.
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the ima…
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the ima…