quic-go: Panic occurs when queuing undecryptable packets after handshake completion
Exact source revision recorded 24 Oct 2026 13:19:41 UTC. It does not establish the source's current position. Latest evidence.
osv · GHSA-47m2-4cr7-mhcw
Published## Summary A misbehaving or malicious server can trigger an assertion in a quic-go client (and crash the process) by sending a premature HANDSHAKE_DONE frame during the handshake. ## Impact A misbehaving or malicious server can cause a denial-of-service (DoS) attack on the quic-go client by triggering an assertion failure, leading to a process crash. This requires no authentication and can be exploited during the handshake phase. Observed in the wild with certain server implementations (e.g. Solana's Firedancer QUIC). ## Affected Versions - All versions prior to v0.49.1 (for the 0.49 branch) - Versions v0.50.0 to v0.54.0 (inclusive) - Fixed in v0.49.1, v0.54.1, and v0.55.0 onward Users are recommended to upgrade to the latest patched version in their respective maintenance branch or to v0.55.0 or later. ## Details For a regular 1-RTT handshake, QUIC uses three sets of keys to encrypt / decrypt QUIC packets: - Initial keys (derived from a static key and the connection ID) - Handshake keys (derived from the client's and server's key shares in the TLS handshake) - 1-RTT keys (derived when the TLS handshake finishes) On the client side, Initial keys are discarded when the first Handshake packet is sent. Handshake keys are discarded when the server's HANDSHAKE_DONE frame is received, as specified in section 4.9.2 of RFC 9001. Crucially, Initial keys are always dropped before Handshake keys in a standard handshake. Due to packet reordering, it is possible to receive a packet with a higher encryption level before the key for that encryption level has been derived. For example, the server's Handshake packets (containing, among others, the TLS certificate) might arrive before the server's Initial packet (which contains the TLS ServerHello). In that case, the client queues the Handshake packets and decrypts them as soon as it has processed the ServerHello and derived Handshake keys. After completion of the handshake, Initial and Handshake packets are not needed anymore and will be dropped. quic-go implements an [assertion](https://github.com/quic-go/quic-go/blob/v0.55.0/connection.go#L2682-L2685) that no packets are queued after completion of the handshake. A misbehaving or malicious server can trigger this assertion, and thereby cause a panic, by sending a HANDSHAKE_DONE frame before actually completing the handshake. In that case, Handshake keys would be dropped before Initial keys. This can only happen if the server implementation is misbehaving: the server can only complete the handshake after receiving the client's TLS Finished message (which is sent in Handshake packets). ## The Fix quic-go needs to be able to handle misbehaving server implementations, including those that prematurely send a HANDSHAKE_DONE frame. We now discard Initial keys when receiving a HANDSHAKE_DONE frame, thereby correctly handling premature HANDSHAKE_DONE frames. The fix was implemented in https://github.com/quic-go/quic-go/pull/5354.
- Source published
- 10 Oct 2025 17:03:01 UTC
- Source modified
- 10 Sep 2026 03:50:29 UTC
- Observed here
- 24 Oct 2026 13:19:41 UTC
- Source terms
- GitHub Advisory Database · CC-BY-4.0
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This view projects the publisher's source fields for reading; the original JSON retains additional fields and CVE enrichment containers. Attribution: osv · GitHub Advisory Database · CC-BY-4.0. Source text is retained; field grouping and change labels are provided by ChangeIntel.
CVSS_V3 · CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Publisher rating · HIGH