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vLLM before 0.29.0 Resource Exhaustion via Unbounded Media Materialization

Exact source revision recorded 23 Oct 2026 15:48:27 UTC. It does not establish the source's current position. Latest evidence.

cve-program · CVE-2026-100650

Published

vLLM through 0.29.0 fetches and fully materializes remote or inline media before enforcing its documented media controls (the VLLM_MAX_AUDIO_CLIP_FILESIZE_MB compressed-audio size cap, default 25 MB, and the per-modality --limit-mm-per-prompt item limits). Across four ingress paths — the shared media-acquisition layer (HTTPConnection.get_bytes()/async_get_bytes()), the chat completions audio_url/base64 path, the batch speech runner, and the Rust frontend POST /tokenize route — the server reads the entire HTTP response body, base64-decodes the inline payload, or spawns one fetch/decode task per media part, and only then applies the limit (or, on some paths, never applies it). A remote attacker can therefore cause the API server or batch-runner process to allocate memory and consume outbound bandwidth proportional to an attacker-chosen body size or media item count before the request is rejected, resulting in pre-inference memory and bandwidth exhaustion (denial of service). The chat and batch surfaces require an API key when one is configured; the Rust frontend /tokenize route is unauthenticated by design. There is no code execution or data disclosure impact.

Source published
26 Sep 2026 13:23:20 UTC
Source modified
1 Oct 2026 11:06:44 UTC
Observed here
23 Oct 2026 15:48:27 UTC
Source terms
CVE Program Terms of Use

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CVSS 4.0 · 7.1 CVSS:4.0/AV:N/AC:L/AT:N/PR:L/UI:N/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N

CVSS 3.1 · 6.5 CVSS:3.1/AV:N/AC:L/PR:L/UI:N/S:U/C:N/I:N/A:H

ChangeIntel

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Sources read 12 Nov 01:18 UTC · 274 of 275 readable · 272 fully read · documentation 469/469 current