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Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit inte…

Exact source revision recorded 23 Oct 2026 15:48:27 UTC. It does not establish the source's current position. Latest evidence.

cve-program · CVE-2026-110735

Published

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Source published
14 Oct 2026 15:41:50 UTC
Source modified
20 Oct 2026 01:36:20 UTC
Observed here
23 Oct 2026 15:48:27 UTC
Source terms
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CVSS 3.1 · 2.5 CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N

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Sources read 8 Nov 13:19 UTC · 275 of 275 readable · 273 fully read · documentation 469/469 current