Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are use…
Collected exploitation and prediction evidence
Risk source coverageCISA KEV is observed exploitation evidence. FIRST EPSS is a dated prediction of exploitation in the next 30 days. Missing scores are unknown. This collector requests predictions only for explicit CVE aliases in the public NuGet archive; Microsoft release views retain their existing prediction scope.
No collected risk observation for these identifiers. This does not establish absence of exploitation or a zero probability.
cve-program · CVE-2026-110736
PublishedGodot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
- Source published
- 14 Oct 2026 15:53:29 UTC
- Source modified
- 15 Oct 2026 16:08:07 UTC
- Observed here
- 23 Oct 2026 15:48:27 UTC
- Source terms
- CVE Program Terms of Use
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CVSS 3.1 · 3.6 CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L