SimulationCraft: Heap-Based Buffer Overflow / Out-of-Bounds Write in SimulationCraft's gem_id Array
Exact source revision recorded 28 Oct 2026 16:46:48 UTC. It does not establish the source's current position. Latest evidence.
cve-program · CVE-2026-47235
PublishedSimulationCraft is a tool to explore combat mechanics in World of Warcraft. In builds after release-820-01 and before the identified May 7, 2026 nightly, the `bcp_api.cpp` loop over the JSON `sockets` array uses `slot_data["sockets"].Size()` without bounding `gem_idx` by `MAX_GEM_SLOTS`, which is four in `engine/sc_enums.hpp`. The destination `gem_id` and `gem_bonus_id` arrays in `engine/item/item.hpp` have only four elements. More than four socket entries therefore write beyond `gem_id` into the adjacent `gem_bonus_id` vector storage; `bonus_list` entries can also access `gem_bonus_id` out of bounds. Corrupting a vector's `_M_start` pointer causes the `item_t` destructor to free an attacker-influenced pointer during normal cleanup. The advisory reports crashes and code execution demonstrated in a testing environment. Attack inputs can arrive through a malicious `.simc` profile with a `[[equipment]]` section, a compromised addon export, or `Battle.net API` responses modified by an attacker with a privileged network position. The fix is contained in the nightly build identified as simc-1205-01-516b5d7; no containing release tag is available.
- Source published
- 28 Oct 2026 15:38:21 UTC
- Source modified
- 28 Oct 2026 15:38:21 UTC
- Observed here
- 28 Oct 2026 16:46:48 UTC
- Source terms
- CVE Program Terms of Use
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CVSS 4.0 · 7.5 CVSS:4.0/AV:A/AC:H/AT:P/PR:N/UI:P/VC:H/VI:H/VA:H/SC:L/SI:L/SA:L